BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//TECoSA - ECPv6.17.1//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:TECoSA
X-ORIGINAL-URL:https://www.tecosa.center.kth.se
X-WR-CALDESC:Events for TECoSA
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:Europe/Paris
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20240331T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20241027T010000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20250330T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20251026T010000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20260329T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20261025T010000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=Europe/Paris:20251128T120000
DTEND;TZID=Europe/Paris:20251128T130000
DTSTAMP:20251211T123353Z
CREATED:20251211T123213Z
LAST-MODIFIED:20251211T123353Z
UID:7886-1764331200-1764334800@www.tecosa.center.kth.se
SUMMARY:Seminar: Gaming on the Edge: A Performance Framework towards Edge-AI
DESCRIPTION:Welcome to the second TECoSA internal seminar this fall! \nThe purpose of this seminar series is to keep each other informed about ongoing work at the partners and to have technical discussions. The plan is that the TECoSA postdocs will present at the first four seminars. \nAbstract: Edge computing is revolutionizing gaming and streaming services by processing data closer to the user\, which greatly reduces latency and enhances bandwidth efficiency. This talk delves into the integration of edge computing with online gaming\, focusing on the Gaming as a Service (GaaS) paradigm. Through an analytical model we show that edge-based gaming architectures can outperform traditional cloud gaming solutions in terms of response times. While developed in the context of gaming\, this performance model offers insights that may extend to a broader class of applications. The underlying challenges of distributed processing\, low latency\, and high-performance computation are not unique to gaming but they are also central to emerging Edge-AI systems\, where machine learning applications meet edge infrastructures. We will reflect on the parallels and distinctions between these domains and consider how such frameworks might inform future analyses of AI applications operating on distributed infrastructures. \nSpeaker: Diletta Olliaro\, KTH\, TECoSA Postdoc \nBio: Diletta Olliaro is a Postdoctoral Fellow at KTH Royal Institute of Technology\, working within the TECoSA research center. She received her PhD in Computer Science from Ca’ Foscari University of Venice in March 2025\, with a thesis titled  “Models for Throughput Maximisation in Distributed Systems”. Her research interests include queueing theory\, product-form models\, and the stochastic modelling of computer and communication networks\, with a focus on performance and reliability evaluation. During her doctoral studies\, she had the opportunity to work as a visiting PhD student at IMDEA Networks Institute\, PUC-Rio\, and Imperial College London. \n 
URL:https://www.tecosa.center.kth.se/event/seminar-gaming-on-the-edge-a-performance-framework-towards-edge-ai/
END:VEVENT
END:VCALENDAR